Productivity = 1/2 * EmployeesMultiplier * SkillLevel * (HealthMultiplier + HappinessMultiplier) * Hours Skill increase @Work SP = 0.1 * Productivity SkillMultiplier = skill level http://wiki.erepublik.com/index.php/Professions Learn SP = SkillMultiplier * (HealthMultiplier + HappinessMultiplier) * Hours Train SP = SkillMultiplier * (HealthMultiplier + HappinessMultiplier) * Hours Customization Points (CP) -> Production Points (PP) conversion Food: 1CP = 3PP Travel Tickets: 1CP = 25PP House: 1CP = 500PP Hospital: 1CP = 5000PP Defense System: 1CP = 5000PP Artilery: 1CP = 10PP Tanks: 1CP = 10PP Helicopters: 1CP = 10PP Raw materials usage 1PU = 1 Raw Material unit (for each production unit, 1 raw material is consumed) Food: 1CP = 3PU Travel Tickets: 1CP = 25PU House: 1CP = 500PU Hospital/Def Sys: 1CP = 5000PU Riffles/ …: 1CP = 10PU Raw materials: * in regions with Low resources: 100PU * In regions with Medium resources: 2PU * In regions with High resources: 1PU |
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